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blender python
xy平面に 円を作って
半径 1
円の中心 000
色を付けたい
メッシュ 作った?
マテリアルは?
import bpy
# Set the circle's radius and center
radius = 1
center = (0, 0, 0)
# Create a new mesh circle with filled ngon
bpy.ops.mesh.primitive_circle_add(radius=radius, location=center, fill_type='NGON')
# Rename the circle object
circle_obj = bpy.context.active_object
circle_obj.name = "Circle_XY"
# Set the color for the circle
color = (0.8, 0.2, 0.3) # Use RGB values (range 0.0 to 1.0)
material_name = "Circle_Material"
# Check if the material already exists, otherwise create a new one
if material_name not in bpy.data.materials:
material = bpy.data.materials.new(name=material_name)
else:
material = bpy.data.materials[material_name]
# Assign the color to the material
material.use_nodes = False
material.diffuse_color = color
# Create a material slot and assign the material to the circle object
if not circle_obj.data.materials:
circle_obj.data.materials.append(material)
else:
circle_obj.data.materials[0] = material
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#半径1の円板 xy yz zx
import bpy
import math
def create_circle_on_plane(plane, color):
# Set the circle's radius and center
radius = 1
center = (0, 0, 0)
# Create a new mesh circle with filled ngon
bpy.ops.mesh.primitive_circle_add(radius=radius, location=center, fill_type='NGON')
# Rename the circle object
circle_obj = bpy.context.active_object
circle_obj.name = "Circle_" + plane
# Check if the material already exists, otherwise create a new one
material_name = "Circle_Material_" + plane
if material_name not in bpy.data.materials:
material = bpy.data.materials.new(name=material_name)
else:
material = bpy.data.materials[material_name]
# Assign the color to the material
material.use_nodes = False
material.diffuse_color = color
# Create a material slot and assign the material to the circle object
if not circle_obj.data.materials:
circle_obj.data.materials.append(material)
else:
circle_obj.data.materials[0] = material
if plane == "YZ":
# Swap Y and Z components of the vertices for YZ plane
for vertex in circle_obj.data.vertices:
temp_y = vertex.co.y
vertex.co.y = vertex.co.z
vertex.co.z = temp_y
# Z-axis rotation (90 degrees) for YZ plane
rotation_angle = math.radians(90)
bpy.context.view_layer.objects.active = circle_obj
bpy.ops.transform.rotate(value=rotation_angle, orient_axis='Z')
elif plane == "ZX":
# Swap Y and Z components of the vertices for ZX plane
for vertex in circle_obj.data.vertices:
temp_y = vertex.co.y
vertex.co.y = vertex.co.z
vertex.co.z = temp_y
# xy plane - 薄青 (Light Blue)
create_circle_on_plane("XY", (0.2, 0.2, 0.9, 1.0))
# yz plane - 淡赤 (Light Red)
create_circle_on_plane("YZ", (0.8, 0.2, 0.1, 1.0))
# zx plane - 薄緑 (Light Green)
create_circle_on_plane("ZX", (0.1, 0.9, 0.3, 1.0))
一緒に実行すると 色が 同じ成ってしまう
# xy 平面
import bpy
import math
# Set the circle's radius and center
radius = 1
center = (0, 0, 0)
# Create a new mesh circle with filled ngon
bpy.ops.mesh.primitive_circle_add(radius=radius, location=center, fill_type='NGON')
# Rename the circle object
circle_obj = bpy.context.active_object
circle_obj.name = "Circle_XY"
# Set the color for the circle
color = (0.2, 0.2, 0.9, 1.0) # Use RGBA values (range 0.0 to 1.0) with 1.0 for full opacity
material_name = "Circle_Material"
# Check if the material already exists, otherwise create a new one
if material_name not in bpy.data.materials:
material = bpy.data.materials.new(name=material_name)
else:
material = bpy.data.materials[material_name]
# Assign the color to the material
material.use_nodes = False
material.diffuse_color = color
# Create a material slot and assign the material to the circle object
if not circle_obj.data.materials:
circle_obj.data.materials.append(material)
else:
circle_obj.data.materials[0] = material
# yz 平面
import bpy
# Set the circle's radius and center
radius = 1
center = (0, 0, 0)
# Create a new mesh circle with filled ngon
bpy.ops.mesh.primitive_circle_add(radius=radius, location=center, fill_type='NGON')
# Rename the circle object
circle_obj = bpy.context.active_object
circle_obj.name = "Circle_YZ"
# Set the color for the circle
color = (0.8, 0.2, 0.1, 1.0) # Use RGBA values (range 0.0 to 1.0) with 1.0 for full opacity
material_name = "Circle_Material"
# Check if the material already exists, otherwise create a new one
if material_name not in bpy.data.materials:
material = bpy.data.materials.new(name=material_name)
else:
material = bpy.data.materials[material_name]
# Assign the color to the material
material.use_nodes = False
material.diffuse_color = color
# Create a material slot and assign the material to the circle object
if not circle_obj.data.materials:
circle_obj.data.materials.append(material)
else:
circle_obj.data.materials[0] = material
# Swap Y and Z components of the vertices
for vertex in circle_obj.data.vertices:
temp_y = vertex.co.y
vertex.co.y = vertex.co.z
vertex.co.z = temp_y
# Z-axis rotation (90 degrees)
import math
rotation_angle = math.radians(90)
bpy.context.view_layer.objects.active = circle_obj
bpy.ops.transform.rotate(value=rotation_angle, orient_axis='Z')
# zx 平面
import bpy
# Set the circle's radius and center
radius = 1
center = (0, 0, 0)
# Create a new mesh circle with filled ngon
bpy.ops.mesh.primitive_circle_add(radius=radius, location=center, fill_type='NGON')
# Rename the circle object
circle_obj = bpy.context.active_object
circle_obj.name = "Circle_ZX"
# Set the color for the circle
color = (0.1, 0.9, 0.3, 1.0) # Use RGBA values (range 0.0 to 1.0) with 1.0 for full opacity
material_name = "Circle_Material"
# Check if the material already exists, otherwise create a new one
if material_name not in bpy.data.materials:
material = bpy.data.materials.new(name=material_name)
else:
material = bpy.data.materials[material_name]
# Assign the color to the material
material.use_nodes = False
material.diffuse_color = color
# Create a material slot and assign the material to the circle object
if not circle_obj.data.materials:
circle_obj.data.materials.append(material)
else:
circle_obj.data.materials[0] = material
# Swap Y and Z components of the vertices
for vertex in circle_obj.data.vertices:
temp_y = vertex.co.y
vertex.co.y = vertex.co.z
vertex.co.z = temp_y
基本系 配布 001 単位円 torus と xyz軸 円柱
https://drive.google.com/file/d/1adh0pC0n5MUfaPnsQcab8CnTvHu_JqLg/view?usp=drive_link
基本系 配布 002 単位2長さ balls
https://drive.google.com/file/d/1vyg5oFWmw_TK8nwp5TmVSfLH94I6rTaY/view?usp=drive_link
基本系 配布 003 単位2長さ balls 光時計セット
https://drive.google.com/file/d/1u2Rn_nVBcewe39Vokua9C5n25cdivyyL/view?usp=drive_link
blender 基本系 配布 カタログ 2023 - zionad_mainのブログ https://mokuji000zionad.hatenablog.com/entry/2023/07/31/095208
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