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import bpy
import math
import mathutils
# 6個の球体を等間隔で配置する関数
def create_spheres_between_points(start, end, num_spheres):
direction = (end - start).normalized()
distance = (end - start).length
interval_length = distance / (num_spheres - 1)
for i in range(num_spheres):
position = start + direction * (i * interval_length)
bpy.ops.mesh.primitive_uv_sphere_add(radius=0.04, location=position)
sphere = bpy.context.active_object
sphere.name = f"{i:02} ({position.x:.2f},{position.y:.2f},{position.z:.2f})"
# A位置を定義
pointA = mathutils.Vector((0, 0, 0))
# 各区間ごとに6個の球体を作成
specified_positions = [
mathutils.Vector((0, -1, 0)),
mathutils.Vector((0, -1, 1)),
mathutils.Vector((0, -1, 5)),
mathutils.Vector((1, -1, 1)),
mathutils.Vector((-1, -1, 1))
]
for pos in specified_positions:
create_spheres_between_points(pos, pointA, 6)
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