2023年7月30日日曜日

20230731b 光時計セット 追加 円板 メッシュ マテリアル


ああああああ




blender python 


xy平面に 円を作って
半径 1
円の中心 000


色を付けたい
メッシュ 作った?
マテリアルは?


import bpy

# Set the circle's radius and center
radius = 1
center = (0, 0, 0)

# Create a new mesh circle with filled ngon
bpy.ops.mesh.primitive_circle_add(radius=radius, location=center, fill_type='NGON')

# Rename the circle object
circle_obj = bpy.context.active_object
circle_obj.name = "Circle_XY"

# Set the color for the circle
color = (0.8, 0.2, 0.3)  # Use RGB values (range 0.0 to 1.0)
material_name = "Circle_Material"

# Check if the material already exists, otherwise create a new one
if material_name not in bpy.data.materials:
    material = bpy.data.materials.new(name=material_name)
else:
    material = bpy.data.materials[material_name]

# Assign the color to the material
material.use_nodes = False
material.diffuse_color = color

# Create a material slot and assign the material to the circle object
if not circle_obj.data.materials:
    circle_obj.data.materials.append(material)
else:
    circle_obj.data.materials[0] = material








ああああああああああああああああああああああああああああああああああああああ




#半径1の円板 xy yz zx

import bpy
import math

def create_circle_on_plane(plane, color):
    # Set the circle's radius and center
    radius = 1
    center = (0, 0, 0)

    # Create a new mesh circle with filled ngon
    bpy.ops.mesh.primitive_circle_add(radius=radius, location=center, fill_type='NGON')

    # Rename the circle object
    circle_obj = bpy.context.active_object
    circle_obj.name = "Circle_" + plane

    # Check if the material already exists, otherwise create a new one
    material_name = "Circle_Material_" + plane
    if material_name not in bpy.data.materials:
        material = bpy.data.materials.new(name=material_name)
    else:
        material = bpy.data.materials[material_name]

    # Assign the color to the material
    material.use_nodes = False
    material.diffuse_color = color

    # Create a material slot and assign the material to the circle object
    if not circle_obj.data.materials:
        circle_obj.data.materials.append(material)
    else:
        circle_obj.data.materials[0] = material

    if plane == "YZ":
        # Swap Y and Z components of the vertices for YZ plane
        for vertex in circle_obj.data.vertices:
            temp_y = vertex.co.y
            vertex.co.y = vertex.co.z
            vertex.co.z = temp_y

        # Z-axis rotation (90 degrees) for YZ plane
        rotation_angle = math.radians(90)
        bpy.context.view_layer.objects.active = circle_obj
        bpy.ops.transform.rotate(value=rotation_angle, orient_axis='Z')
    elif plane == "ZX":
        # Swap Y and Z components of the vertices for ZX plane
        for vertex in circle_obj.data.vertices:
            temp_y = vertex.co.y
            vertex.co.y = vertex.co.z
            vertex.co.z = temp_y

# xy plane - 薄青 (Light Blue)
create_circle_on_plane("XY", (0.2, 0.2, 0.9, 1.0))

# yz plane - 淡赤 (Light Red)
create_circle_on_plane("YZ", (0.8, 0.2, 0.1, 1.0))

# zx plane - 薄緑 (Light Green)
create_circle_on_plane("ZX", (0.1, 0.9, 0.3, 1.0))








2023731a 21個 球体 等間隔 2単位長さ

a



# コレクションを作る 重複の場合 作らない

import bpy


# List of collection names

collection_names = [


  "axis_x_balls",

   "axis_y_balls",

    "axis_z_balls",


"ba_X=0.5 balls", 

"ba_X=1 balls",

 "ba_(√3)/2 balls",



    "xyz 軸 balls"

]


# Function to create a new collection if it doesn't exist

def create_collection_if_not_exists(name):

    if name not in bpy.data.collections:

        collection = bpy.data.collections.new(name)

        bpy.context.scene.collection.children.link(collection)


# Create collections

for name in collection_names:

    create_collection_if_not_exists(name)








blender python


21個の球体を作る

球体の大きさ0.06

指定位置の間に等間隔に配置する


(x,y,z)

=(0,1、0)から

(0,-1、0)


連番で名前をつける "ba_a連番(0,1、0)(0,-1、0)ball”

位置は 小数点1桁まで表示



連番で名前をつける "ba_a連番(0,1、0)(0,-1、0)ball”

連番で名前をつける "ba_b連番(0,1、0)(0,-1、0)ball”

のように 名前を付ける



(x,y,z)

=(0,1、0)から(0,-1、0)


(x,y,z)

=(-1,0、0)から(1,0、0)


(x,y,z)

=(0,0、ー1)から(0,0、1)


(x,y,z)

=(1,1、0)から(1,-1、0)


import bpy


# Function to create a new sphere object and rename it with a sequential number

def create_sphere_object(location, name):

    bpy.ops.mesh.primitive_uv_sphere_add(radius=0.06, location=location)

    obj = bpy.context.active_object

    obj.name = name


# Number of spheres to create

num_spheres = 21


# Define the ranges for each axis

ranges = [

    ((0, 1, 0), (0, -1, 0)),

    ((-1, 0, 0), (1, 0, 0)),

    ((0, 0, -1), (0, 0, 1))

]


# Loop through the ranges and create sphere objects with the desired prefixes

prefixes = ["axis_y", "axis_x", "axis_z"]


for i, (start_position, end_position) in enumerate(ranges):

    prefix = prefixes[i]

    step_size = [(end_position[j] - start_position[j]) / (num_spheres - 1) for j in range(3)]

    

    for j in range(num_spheres):

        x = round(start_position[0] + j * step_size[0], 1)

        y = round(start_position[1] + j * step_size[1], 1)

        z = round(start_position[2] + j * step_size[2], 1)

        object_name = f"{prefix}_{str(j+1).zfill(3)}({x},{y},{z})_({x},{-y},{z})_ball"

        create_sphere_object((x, y, z), object_name)






 

基本系 配布 001 単位円 torus と xyz軸 円柱

https://drive.google.com/file/d/1adh0pC0n5MUfaPnsQcab8CnTvHu_JqLg/view?usp=drive_link

 

基本系 配布 002 単位2長さ balls

https://drive.google.com/file/d/1vyg5oFWmw_TK8nwp5TmVSfLH94I6rTaY/view?usp=drive_link

 

基本系 配布 003 単位2長さ balls 光時計セット 

https://drive.google.com/file/d/1u2Rn_nVBcewe39Vokua9C5n25cdivyyL/view?usp=drive_link

 

blender 基本系 配布 カタログ 2023 - zionad_mainのブログ https://mokuji000zionad.hatenablog.com/entry/2023/07/31/095208