2023年7月31日月曜日

半径1の円 メッシュ マテリアル






色代えの  見本


# xy plane - 0, 191, 255 (Deep Sky Blue)
create_circle_on_plane("XY", (0/255, 191/255, 255/255, 1.0))








「配布単品 20230801 半径1の円板 色付き 001.blend」を共有











# 半径1の円板 xy yz zx

import bpy
import math

def create_circle_on_plane(plane, color):
    # Set the circle's radius and center
    radius = 1
    center = (0, 0, 0)

    # Create a new mesh circle with filled ngon
    bpy.ops.mesh.primitive_circle_add(radius=radius, location=center, fill_type='NGON')

    # Rename the circle object
    circle_obj = bpy.context.active_object
    circle_obj.name = "Circle_" + plane

    # Check if the material already exists, otherwise create a new one
    material_name = "Circle_Material_" + plane
    if material_name not in bpy.data.materials:
        material = bpy.data.materials.new(name=material_name)
    else:
        material = bpy.data.materials[material_name]

    # Assign the color to the material
    material.use_nodes = False
    material.diffuse_color = color

    # Create a material slot and assign the material to the circle object
    if not circle_obj.data.materials:
        circle_obj.data.materials.append(material)
    else:
        circle_obj.data.materials[0] = material

    if plane == "YZ":
        # Swap Y and Z components of the vertices for YZ plane
        for vertex in circle_obj.data.vertices:
            temp_y = vertex.co.y
            vertex.co.y = vertex.co.z
            vertex.co.z = temp_y

        # Z-axis rotation (90 degrees) for YZ plane
        rotation_angle = math.radians(90)
        bpy.context.view_layer.objects.active = circle_obj
        bpy.ops.transform.rotate(value=rotation_angle, orient_axis='Z')
    elif plane == "ZX":
        # Swap Y and Z components of the vertices for ZX plane
        for vertex in circle_obj.data.vertices:
            temp_y = vertex.co.y
            vertex.co.y = vertex.co.z
            vertex.co.z = temp_y



# xy plane - 0, 191, 255 (Deep Sky Blue)
create_circle_on_plane("XY", (0/255, 191/255, 255/255, 1.0))

# yz plane - (255, 105, 180)
create_circle_on_plane("YZ", (255/255, 105/255, 180/255, 1.0))

# zx plane - 薄緑 (Light Green) - (144, 238, 144)
create_circle_on_plane("ZX", (144/255, 238/255, 144/255, 1.0))







# コレクションを作る 重複の場合 作らない

import bpy


# List of collection names

collection_names = [

    "単位円 torus",

    "xyz 軸 円柱",

  "xyz 軸 円板",

]


# Function to create a new collection if it doesn't exist

def create_collection_if_not_exists(name):

    if name not in bpy.data.collections:

        collection = bpy.data.collections.new(name)

        bpy.context.scene.collection.children.link(collection)


# Create collections

for name in collection_names:

    create_collection_if_not_exists(name)









以下 3つスクリプトを

一緒に実行すると 色が 同じ成ってしまう



# xy 平面 

import bpy
import math

# Set the circle's radius and center
radius = 1
center = (0, 0, 0)

# Create a new mesh circle with filled ngon
bpy.ops.mesh.primitive_circle_add(radius=radius, location=center, fill_type='NGON')

# Rename the circle object
circle_obj = bpy.context.active_object
circle_obj.name = "Circle_XY"

# Set the color for the circle
color = (0.2, 0.2, 0.9, 1.0)  # Use RGBA values (range 0.0 to 1.0) with 1.0 for full opacity
material_name = "Circle_Material"

# Check if the material already exists, otherwise create a new one
if material_name not in bpy.data.materials:
    material = bpy.data.materials.new(name=material_name)
else:
    material = bpy.data.materials[material_name]

# Assign the color to the material
material.use_nodes = False
material.diffuse_color = color

# Create a material slot and assign the material to the circle object
if not circle_obj.data.materials:
    circle_obj.data.materials.append(material)
else:
    circle_obj.data.materials[0] = material





# yz 平面

import bpy

# Set the circle's radius and center
radius = 1
center = (0, 0, 0)

# Create a new mesh circle with filled ngon
bpy.ops.mesh.primitive_circle_add(radius=radius, location=center, fill_type='NGON')

# Rename the circle object
circle_obj = bpy.context.active_object
circle_obj.name = "Circle_YZ"

# Set the color for the circle
color = (0.8, 0.2, 0.1, 1.0)  # Use RGBA values (range 0.0 to 1.0) with 1.0 for full opacity
material_name = "Circle_Material"

# Check if the material already exists, otherwise create a new one
if material_name not in bpy.data.materials:
    material = bpy.data.materials.new(name=material_name)
else:
    material = bpy.data.materials[material_name]

# Assign the color to the material
material.use_nodes = False
material.diffuse_color = color

# Create a material slot and assign the material to the circle object
if not circle_obj.data.materials:
    circle_obj.data.materials.append(material)
else:
    circle_obj.data.materials[0] = material

# Swap Y and Z components of the vertices
for vertex in circle_obj.data.vertices:
    temp_y = vertex.co.y
    vertex.co.y = vertex.co.z
    vertex.co.z = temp_y

# Z-axis rotation (90 degrees)
import math
rotation_angle = math.radians(90)
bpy.context.view_layer.objects.active = circle_obj
bpy.ops.transform.rotate(value=rotation_angle, orient_axis='Z')






# zx 平面 

import bpy

# Set the circle's radius and center
radius = 1
center = (0, 0, 0)

# Create a new mesh circle with filled ngon
bpy.ops.mesh.primitive_circle_add(radius=radius, location=center, fill_type='NGON')

# Rename the circle object
circle_obj = bpy.context.active_object
circle_obj.name = "Circle_ZX"

# Set the color for the circle
color = (0.1, 0.9, 0.3, 1.0)  # Use RGBA values (range 0.0 to 1.0) with 1.0 for full opacity
material_name = "Circle_Material"

# Check if the material already exists, otherwise create a new one
if material_name not in bpy.data.materials:
    material = bpy.data.materials.new(name=material_name)
else:
    material = bpy.data.materials[material_name]

# Assign the color to the material
material.use_nodes = False
material.diffuse_color = color

# Create a material slot and assign the material to the circle object
if not circle_obj.data.materials:
    circle_obj.data.materials.append(material)
else:
    circle_obj.data.materials[0] = material

# Swap Y and Z components of the vertices
for vertex in circle_obj.data.vertices:
    temp_y = vertex.co.y
    vertex.co.y = vertex.co.z
    vertex.co.z = temp_y











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基本系 配布 001 単位円 torus と xyz軸 円柱

https://drive.google.com/file/d/1adh0pC0n5MUfaPnsQcab8CnTvHu_JqLg/view?usp=drive_link

 

基本系 配布 002 単位2長さ balls

https://drive.google.com/file/d/1vyg5oFWmw_TK8nwp5TmVSfLH94I6rTaY/view?usp=drive_link

 

基本系 配布 003 単位2長さ balls 光時計セット 

https://drive.google.com/file/d/1u2Rn_nVBcewe39Vokua9C5n25cdivyyL/view?usp=drive_link

 

blender 基本系 配布 カタログ 2023 - zionad_mainのブログ https://mokuji000zionad.hatenablog.com/entry/2023/07/31/095208 






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